Denis Bocharov (mrybik)
3D Artist ยท Ukraine, Odesa
- 3D Character Artist at Volmi - A Virtuos Studio
- Passive Search
3D Artist in the game industry since 2019. Specialized in the full pipeline of stylized 3D characters and assets, from high-poly sculpting to engine integration. I am passionate about creating stylized 3D characters and assets. I started learning 3D since 2018 and started working in June 2019. Making full character pipeline.
Experience
- October 2023 - Present (remote)
3D Character Artist (Stylized)
Volmi a Virtuos StudioOutsource. Creation highpoly, lowpoly characters and assets. Lego Fortnite, Warhammer 40k: Battlesector, RuneQuest: Warlords, etc.
- January 2024 - October 2024 (Remote)
Mentor
Hillel IT SchoolSuccessfully graduated 2 student groups, providing mentorship throughout the entire learning cycle. Taught "3D Modeling in Blender Fundamentals," covering sculpting, poly-modeling, and rendering.
- July 2022 - October 2023 (remote)
3D Artist
RetroStyle GamesOutsource. Creation, optimization of stylized characters, assets for different PC/mobile projects.
- December 2020 - March 2022 (remote)
3D Generalist
Gyre RigMobile project. Creation, optimization, implementation of stylized assets, characters and assembling maps in Unity for a mobile game โ Bunch of Bullets.
- June 2019 - September 2020
Junior Environment 3D Artist
DALS GamesMobile project. Creation, optimization, implementation of stylized assets and assembling maps in Unity for a mobile game โ WIZ: Wizard Initiation Zone. Project since rebranded to https://www.magiccraft.io/.
Skills
- Disciplines
- Software
- Game Engine