Denis Bocharov (mrybik)

3D Artist ยท Ukraine, Odesa

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3D Artist in the game industry since 2019. Specialized in the full pipeline of stylized 3D characters and assets, from high-poly sculpting to engine integration. I am passionate about creating stylized 3D characters and assets. I started learning 3D since 2018 and started working in June 2019. Making full character pipeline.

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  1. October 2023 - Present (remote)

    3D Character Artist (Stylized)

    Volmi a Virtuos Studio

    Outsource. Creation highpoly, lowpoly characters and assets. Lego Fortnite, Warhammer 40k: Battlesector, RuneQuest: Warlords, etc.

  2. January 2024 - October 2024 (Remote)

    Mentor

    Hillel IT School

    Successfully graduated 2 student groups, providing mentorship throughout the entire learning cycle. Taught "3D Modeling in Blender Fundamentals," covering sculpting, poly-modeling, and rendering.

  3. July 2022 - October 2023 (remote)

    3D Artist

    RetroStyle Games

    Outsource. Creation, optimization of stylized characters, assets for different PC/mobile projects.

  4. December 2020 - March 2022 (remote)

    3D Generalist

    Gyre Rig

    Mobile project. Creation, optimization, implementation of stylized assets, characters and assembling maps in Unity for a mobile game โ€“ Bunch of Bullets.

  5. June 2019 - September 2020

    Junior Environment 3D Artist

    DALS Games

    Mobile project. Creation, optimization, implementation of stylized assets and assembling maps in Unity for a mobile game โ€“ WIZ: Wizard Initiation Zone. Project since rebranded to https://www.magiccraft.io/.

Disciplines
  • 3D modeling
  • Sculpting
  • Retopology
  • UV-unwrapping
  • Texturing
  • Rendering
  • Handpainting
  • Rigging
  • Software developing (with vibecoding)
Software
  • Blender
  • Substance Painter/Designer
  • Zbrush
  • Marvelous Designer
  • Photoshop
  • Marmoset Toolbag
  • 3DCoat
  • RizomUV
Game Engine
  • Unity
  • Godot
  • Unreal Engine